4.5 KiB
4.5 KiB
AGENTS.md - Guidelines for Agentic Coding
Project Overview
This is a simple Flask web application - a "Jeopardy-style" quiz game about the Russian short story "Уроки французского" by Valentin Rasputin. The project uses:
- Backend: Python 3.13 with Flask
- Frontend: HTML, CSS, JavaScript (vanilla)
- Data Storage: JSON file (
data/questions.json) - State: Browser localStorage (client-side)
Build/Test Commands
Running the Application
# Activate virtual environment
source venv/bin/activate
# Run Flask app (default port 5000)
python app.py
# Run on specific port
python -c "from app import app; app.run(port=5002)"
No Formal Tests
This project does not have a formal test suite. For manual testing:
- Use
curlto test API endpoints - Test in browser at http://localhost:5000 (or configured port)
Linting/Type Checking
No formal linter is configured. The codebase uses basic Python and JavaScript.
Code Style Guidelines
Python (app.py)
Imports
- Standard library first, then third-party
- Use absolute imports
- Example:
import json from flask import Flask, render_template, request, redirect, url_for, make_response
Formatting
- Use 4 spaces for indentation
- Maximum line length: 100 characters
- Blank lines: 2 between top-level definitions, 1 between function definitions
Naming Conventions
snake_casefor variables, functionsPascalCasefor classesUPPER_SNAKE_CASEfor constants
Error Handling
- Use try/except for file operations (JSON loading/saving)
- Return proper HTTP error codes (400, 404, 500)
- Log errors to console
Flask-Specific
- Use
app.secret_keyfor sessions - Always use
ensure_ascii=Falsewith JSON for Cyrillic support - Use
context_processorfor global template variables
JavaScript (templates/*.html)
General
- Use vanilla JavaScript (no frameworks)
- Prefer
varoverlet/constfor compatibility - Use
functionkeyword instead of arrow functions where possible
Event Handling
- Use
onclickdirectly in HTML orelement.onclick = function() - Avoid
addEventListenerfor simplicity
DOM Manipulation
- Use
document.getElementByIdanddocument.querySelector - Template literals for dynamic content:
`string ${variable}` - Use
JSON.parse()andJSON.stringify()for localStorage
Naming
- camelCase for variables and functions
- Descriptive names (e.g.,
currentTeam,selectAnswer)
HTML/CSS (templates/*.html)
Template Syntax (Jinja2)
- Use
{% for %}loops withenumerate()for indexed iteration - Pass data via
{{ variable }}syntax - Use
|tojsonfilter for JavaScript data
CSS
- Use CSS custom properties (variables) for colors
- Follow BEM-like naming for classes
- Keep responsive design in mind
Structure
- Inline CSS in
<style>tags (simple project) - Inline JS in
<script>tags at end of body
File Organization
/home/eof/dev/roma/sigra/
├── app.py # Flask application
├── data/
│ └── questions.json # Game questions data
├── templates/
│ ├── index.html # Main game page
│ ├── admin.html # Admin panel (edit questions)
│ ├── edit.html # Question editor
│ └── login.html # Admin login
├── static/ # Static assets (empty currently)
├── venv/ # Virtual environment
├── SPEC.md # Project specification
└── AGENTS.md # This file
Common Patterns
Adding a New Question
- Edit
data/questions.jsonmanually or via admin panel at/admin - Follow existing structure:
{ "cost": 600, "question": "Question text?", "options": ["Option 1", "Option 2", "Option 3", "Option 4"], "answer": 0 // 0-3 index of correct answer }
Adding a New Route
- Add route in
app.pyusing@app.route() - Return
render_template()orjsonify() - For API routes, use proper HTTP methods
Modifying Game Logic
- Game state stored in browser's localStorage
- Key:
francuzskiy_game - Structure:
{ score: 0, answered: [], userAnswers: {}, teams: [] }
Security Notes
- Admin panel is password-protected (password in
app.py) - No database - data is in JSON file
- No SQL injection risk (no database)
- XSS: Be careful with
innerHTML- user input in questions is trusted
Dependencies
Flask==3.1.3
Jinja2==3.1.6
Werkzeug==3.1.6
Contact
For questions about this codebase, refer to SPEC.md or the original requirements.